Thanks a lot! :bowdown:
denisT: fn renameDiffuseMaps nodes: makeMaterialsUnique:off = ( if nodes == unsupplied do nodes = selection as array donetxt = #() renamed = #(…
Yes please… I am a total noob in MaxScripting
This works better than my code! My code only changes the names of the existing texture files, but yours copies the existing texture files into new tex…
Q: do you need to rename the textures only for diffuse map? A: Yup. Q: What if a material in diffuse map has maps with more then 1 texture? How will …
Sounds easy, but as I said I don’t know MaxScript too well. I’ll try to learn more when I’m free.
Yes, it just collects textures of the selected objects. I found the solution, but this will not work for objects that use the same texture file. If al…
I don’t collect texture file names from selected objects, because I don’t know how to do it. But I can collect all texture file names: mMaps = getCla…