gotanidea
@gotanidea
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Joined: Feb 15, 2024
Topics: 1 / Replies: 8
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RE: Changing Texture File Names

Thanks a lot! :bowdown:

10 years ago
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RE: Changing Texture File Names

denisT: fn renameDiffuseMaps nodes: makeMaterialsUnique:off = ( if nodes == unsupplied do nodes = selection as array donetxt = #() renamed = #(…

10 years ago
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RE: Changing Texture File Names

Yes please… I am a total noob in MaxScripting

10 years ago
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RE: Changing Texture File Names

This works better than my code! My code only changes the names of the existing texture files, but yours copies the existing texture files into new tex…

10 years ago
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RE: Changing Texture File Names

Q: do you need to rename the textures only for diffuse map? A: Yup. Q: What if a material in diffuse map has maps with more then 1 texture? How will …

10 years ago
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RE: Changing Texture File Names

Sounds easy, but as I said I don’t know MaxScript too well. I’ll try to learn more when I’m free.

10 years ago
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RE: Changing Texture File Names

Yes, it just collects textures of the selected objects. I found the solution, but this will not work for objects that use the same texture file. If al…

10 years ago
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RE: Changing Texture File Names

I don’t collect texture file names from selected objects, because I don’t know how to do it. But I can collect all texture file names: mMaps = getCla…

10 years ago
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