nope it doesn’t not work. it return the struct test, but its empty. the int and bool does not show up. can anyone tell me whats wrong? Thanks, Guil…
Actually my last code works! While testing something else i had change the function return from Value to void… so of course wasn’t returning anythin…
I can’t get it to work. To clarify in C++ i don’t have and maxscript struct’s, the only requirements when the plugin runs is a node( a max mesh) and …
Thanks Denist for the explanation, I quickly try it but didn’t work, i will look into later. whats the difference in using one_typed_value_local ? …
in maxscript i have a struct which has a boolean, an int and another struct which in has several arrays of Points, a few floats and a boolean. On the…
I will thanks,
Klvnk, I have another completely different question. in maxscript i have the following code to draw some viewport lines and points while the code is…
Thanks Klvnk, I still haven’t figure it out how to use that code, but i will keep looking into.
Thanks to both of you. I end up doing something similar to what you just said, I created arrays inside arrays with all the information then in maxsc…
AngryBear, I know this post is super old but hopefully you see this questions or someone else. I was just looking for an example for a modelless uti…
if anyone is interested this is one way to do it. def getVertexfromShape(node, forceConvert=False): points = [] # check if its a spline …
thanks for your replay but no i meant python. the maxscript version would be like this. fn getVertex splines = ( thePoints = #() — array of vertex…
Excellent Thanks. SetUsePhysicalScaleUVs( planeObj, true ); It was easier then I thought