gmlealll
@gmlealll
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Joined: Feb 15, 2024
Topics: 25 / Replies: 52
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RE: SDK how return struct to maxscript?

nope it doesn’t not work. it return the struct test, but its empty. the int and bool does not show up. can anyone tell me whats wrong? Thanks, Guil…

6 years ago
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RE: SDK how return struct to maxscript?

Actually my last code works! While testing something else i had change the function return from Value to void… so of course wasn’t returning anythin…

6 years ago
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RE: SDK how return struct to maxscript?

I can’t get it to work. To clarify in C++ i don’t have and maxscript struct’s, the only requirements when the plugin runs is a node( a max mesh) and …

6 years ago
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RE: SDK how return struct to maxscript?

Thanks Denist for the explanation, I quickly try it but didn’t work, i will look into later. whats the difference in using one_typed_value_local ? …

6 years ago
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RE: SDK how return struct to maxscript?

in maxscript i have a struct which has a boolean, an int and another struct which in has several arrays of Points, a few floats and a boolean. On the…

6 years ago
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RE: SDK how return struct to maxscript?

Klvnk, I have another completely different question. in maxscript i have the following code to draw some viewport lines and points while the code is…

6 years ago
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RE: SDK how return struct to maxscript?

Thanks Klvnk, I still haven’t figure it out how to use that code, but i will keep looking into.

6 years ago
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RE: SDK how return struct to maxscript?

Thanks to both of you. I end up doing something similar to what you just said, I created arrays inside arrays with all the information then in maxsc…

6 years ago
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RE: Print some text with sdk

AngryBear, I know this post is super old but hopefully you see this questions or someone else. I was just looking for an example for a modelless uti…

9 years ago
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RE: Getting spline vertex in maxplus

if anyone is interested this is one way to do it. def getVertexfromShape(node, forceConvert=False): points = [] # check if its a spline …

10 years ago
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RE: Getting spline vertex in maxplus

thanks for your replay but no i meant python. the maxscript version would be like this. fn getVertex splines = ( thePoints = #() — array of vertex…

10 years ago
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Replies: 3
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RE: Creating plane with 3dsMax SDK

Excellent Thanks. SetUsePhysicalScaleUVs( planeObj, true ); It was easier then I thought

10 years ago
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