Appreciate the code sample. Thanks,
Just got back to this issue. And I still can’t get it working It seems the problem are lights that have been mirrored in max, even do they don’t sho…
Thanks for the replay, but I’m must be doing something else wrong as its not the scale.
Hi miauu, I finally got some time to work on this again. I was having a hard time understanding how the code works but i found this post by bobo Ho…
Thanks miauu, I will see if i can make this work on c++
I know the INode does not has a pivot, That’s what i’m trying to replicate on a mesh. Trying to rotate the mesh about an specific point but i haven’t …
Hi DenisT, I can’t since I don’t have an INode, Just a Mesh that was created by converting a Plane to a Tri then a Mesh.
I thought I had resolved my problem but I’m not, I have tried everything I can think of, But I haven’t found a solution, Obviously I don’t know enough…
Figure it out. Point3 center = (node->pos) * Inverse(tm); Matrix3 tmpTM; tmpTM = ScaleMatrix(Point3(1, 1, 1)); tmpTM.RotateX(0.0f); tmpTM.RotateY…
Got it working. In case anyone needs this. Mesh *copyMesh = new Mesh; copyMesh->DeepCopy(&planeMesh, GEOM_CHANNEL | TOPO_CHA…
Thanks for all the help.
Thanks Klvnk I did the following test before I saw you replay and it seems to be working but I’m not sure if its the right way to do it. One thing i…