Thanks a lot for the reactions and apologies for the late reaction! My problem was solved by reseting the material editor. I use this little script a…
Found the way: The asset information contains the parameter “resolvedFilename”. Here you can take the resolved absolute path of that particular asset,…
any clue, anybody?
@frilansspion Thanks a lot for your input and excuses for my late response! As I suspected,there is no easy answer. I am working with very complex, “…
Should’ve read the title of the post better sorry man
You could create a helper with maxscript; loop through the selection and link one by one of the objects to that new helper. After you are done, you de…
You are probably aware of this thread: I posted this same question a while ago in this forum, if you find the solution please post it here!
Got this workaround: create the flt object/xref node, and immediately after, look for any dummies in the scene which begins with x* (in the case of xr…
Thanks a lot Viro, The first answer did not help, because it helps only with Multi-sub materials. Does not solve the problem with the missing xref en…