Gibbz
@gibbz
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Joined: Feb 15, 2024
Topics: 153 / Replies: 257
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RE: Excuting a very long string Bug/hack?

im storing data needed for untriangulation. Some of the scripts need to triangulate the mesh, however working with trimeshes is painfull, so its usefu…

18 years ago
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RE: Excuting a very long string Bug/hack?

ok i got it working putting a GC in the main loop. It was running out of memory, the string was over 500,000 chars long! Is there a better place to st…

18 years ago
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RE: Excuting a very long string Bug/hack?

hrmm maybe it just max running out of memory i get the same error with some code similar to the one you have there… “>> MAXScript Rollout Hand…

18 years ago
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RE: Excuting a very long string Bug/hack?

hrmm, as i am storing an array within an array, how would i use filterstring to filter this? t = “#(#(1, 2), #(2, 2), #(3, 2))”

18 years ago
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RE: Using .NET Framework 2.0 with MAXScript and the SDK [Max 9]

so this is using C#(.net) to make a compiled plugin for max, simillar to how c++ is done? This is not using maxscript?

18 years ago
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18 years ago
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Replies: 2
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RE: Render to texture 2048 limit, any fix?

ok i made a plane, added a shadows map at 8192×8192 click render , it then says… “Error Creating Bitmap” then it says… “Render Failed or Canceld by…

18 years ago
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Replies: 4
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RE: .NET and it's Implications for Maxscript [Max 9]

So does anyone know if its possible to write code in .net in visual studio, not via maxscript. Then complile it the same way as done with a c++ plugin…

18 years ago
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RE: DetachFaces moves my mesh….

ok i think i have fixed the issue using snapshot before seperating out my meshes…

19 years ago
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Replies: 2
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RE: Force Dialog update?

No, what i mean. As an example. Im doing lots of render passes. When the script is operating and doing its render passes I have a feeback section on …

19 years ago
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Replies: 4
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