im storing data needed for untriangulation. Some of the scripts need to triangulate the mesh, however working with trimeshes is painfull, so its usefu…
ok i got it working putting a GC in the main loop. It was running out of memory, the string was over 500,000 chars long! Is there a better place to st…
hrmm maybe it just max running out of memory i get the same error with some code similar to the one you have there… “>> MAXScript Rollout Hand…
hrmm, as i am storing an array within an array, how would i use filterstring to filter this? t = “#(#(1, 2), #(2, 2), #(3, 2))”
so this is using C#(.net) to make a compiled plugin for max, simillar to how c++ is done? This is not using maxscript?
ok i made a plane, added a shadows map at 8192×8192 click render , it then says… “Error Creating Bitmap” then it says… “Render Failed or Canceld by…
So does anyone know if its possible to write code in .net in visual studio, not via maxscript. Then complile it the same way as done with a c++ plugin…
ok i think i have fixed the issue using snapshot before seperating out my meshes…
No, what i mean. As an example. Im doing lots of render passes. When the script is operating and doing its render passes I have a feeback section on …