Gibbz
@gibbz
New Member
Joined: Feb 15, 2024
Topics: 153 / Replies: 257
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RE: c++ sdk tutorials?

ok i found the widget tut, that was pretyt good for a simple overview… Its a pitty that we cant use c# to complie plugins, it would be a fair bit sim…

18 years ago
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Replies: 14
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RE: Scripted MeshObjects?

thanks, looks great! ill look at this further at work cheers!

18 years ago
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RE: Scripted MeshObjects?

Ok im ttrying to create a instance object of sorts. Basically I want to replace mesh with a copy of an object in the scene… heres the code ive got, …

18 years ago
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RE: Scripted MeshObjects?

argh ok thanks doing a search reveals alot more info cheers!

18 years ago
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RE: Get the right UV per-vertex

Are you trying to get the uvs for the selected face, or are you trying to get the uvs for the selected vertex?

18 years ago
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RE: Disable viewport title/axis?

Is there any access to this in maxscript?

18 years ago
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Replies: 2
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18 years ago
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Replies: 2
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RE: Scripted helper plugin, getting tranforms?

so what happens if the user moves that object? Is the object reacreated? If so I could store it in a variable? Cheers

18 years ago
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RE: Scripted helper plugin, getting tranforms?

Ok not shure whats going on here but if i use the following printing the nodeTM works here, however if I use that same line within the generate butto…

18 years ago
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RE: Scripted helper plugin, getting tranforms?

Ok so here the code ive got so far. plugin Helper CubeMapHelper name:”CubeMap” classID:#(0x3af3239a, 0x32f38d89) –GenclassID() category:”Stand…

18 years ago
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