ok i found the widget tut, that was pretyt good for a simple overview… Its a pitty that we cant use c# to complie plugins, it would be a fair bit sim…
thanks, looks great! ill look at this further at work cheers!
Ok im ttrying to create a instance object of sorts. Basically I want to replace mesh with a copy of an object in the scene… heres the code ive got, …
argh ok thanks doing a search reveals alot more info cheers!
Are you trying to get the uvs for the selected face, or are you trying to get the uvs for the selected vertex?
Is there any access to this in maxscript?
that works cheers
so what happens if the user moves that object? Is the object reacreated? If so I could store it in a variable? Cheers
Ok not shure whats going on here but if i use the following printing the nodeTM works here, however if I use that same line within the generate butto…
Ok so here the code ive got so far. plugin Helper CubeMapHelper name:”CubeMap” classID:#(0x3af3239a, 0x32f38d89) –GenclassID() category:”Stand…