ARGH! does anyone know how to get a square viewport and have it non distorted? Ive tryed doing a snapshot of the current unscaled viewport and scaling…
Anyone got any ideas why the viewport gets squished? Ive tryed setting the view matrix manually, it has the same issue… Would It be best to capture …
well i have gotten rid of the top title by naming my camera as nothing. However, can I somehow do the following in maxscript? To turn off the world-…
Ok both meshop.attach and attach stuff up my material ID in max 8. However using polyop.attach works fine. Thanks
Thanks again Ok ill give that a try. They dont Clear the ids as such but they get changed to seemingly random values…
So to get the camera view matrix, i need to set that as the active viewport first. Cheers, ill check these out.
sweet! thanks again Bobo! Yeah I was thinking of doing a function, however I just wanted to check if there was an easy way to do it first