Cheers! that worked
(nodeTransformMonitor node:obj forwardTransformChangeMsgs:false) this looks promising. Ill have a look at this tomorrow @ work
i tried using self, i think thats for scripted plugins. Self doesnt work either :S
— setup wireing for our target mScriptController = position_script() mScriptController.AddNode “mCamera” mCamera mScriptController.AddConstant “mT…
The error i get is “Illegal self reference in controller script” ok ive got another idea to work around this storing values in the camera. Is there a…
$Camera01.target.position also gives the same error unfortunately. Ill try doing it a different way…
ok cheers, ill give this a shot
ok i think i need to write my own function to multiply matrix4’s Edit, making my own matrix 4 struct, is there a way to customize the way it prints o…
and ive hacked my way around it
and i found it under “[b][color=white][b]Change Handlers and When Constructs” [/b][/color][/b]Edit: Ok that doesnt save with the max scene. Is there …