Gibbz
@gibbz
New Member
Joined: Feb 15, 2024
Topics: 153 / Replies: 257
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16 years ago
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RE: Scripted Controller Help, Acess own nodes pos?

(nodeTransformMonitor node:obj forwardTransformChangeMsgs:false) this looks promising. Ill have a look at this tomorrow @ work

16 years ago
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RE: Scripted Controller Help, Acess own nodes pos?

i tried using self, i think thats for scripted plugins. Self doesnt work either :S

16 years ago
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RE: Scripted Controller Help, Acess own nodes pos?

— setup wireing for our target mScriptController = position_script() mScriptController.AddNode “mCamera” mCamera mScriptController.AddConstant “mT…

16 years ago
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RE: Scripted Controller Help, Acess own nodes pos?

The error i get is “Illegal self reference in controller script” ok ive got another idea to work around this storing values in the camera. Is there a…

16 years ago
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RE: Scripted Controller Help, Acess own nodes pos?

$Camera01.target.position also gives the same error unfortunately. Ill try doing it a different way…

16 years ago
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RE: Geting transform matrix at time x?

ok cheers, ill give this a shot

16 years ago
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RE: Find faces in camera frustum?

ok i think i need to write my own function to multiply matrix4’s Edit, making my own matrix 4 struct, is there a way to customize the way it prints o…

16 years ago
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RE: move node callbacks?

and ive hacked my way around it

16 years ago
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RE: move node callbacks?

and i found it under “[b][color=white][b]Change Handlers and When Constructs” [/b][/color][/b]Edit: Ok that doesnt save with the max scene. Is there …

16 years ago
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