ok found a way around
Uh how is multi texturing possible currently without dx9 shaders? IE we have 2-3 texture layers and use vertex alpha or opacity masks to show other l…
I already have channel 2 mapping data. Ill give it a try with vertex color chanel see if that has the same probem
Ok this is even more crazy. If i use either Try() or undo() or use them together, the script does not work. Any ideas why this is? Any work arounds? …
ok ive got the problem reduced to the macroscript part of my script… I have somethign like the following, is there something wrong with the wya im do…
ok here is rougly my code… I Still get the error. I still think it may be related to my rollout launching a rollout, where this function resides… >…
does it need to be in brakets? like you have posted ( gloabal myfunction fn myfunction(print “boo”) ) then to call the function as per normal just …
hrmm i think my problem arrises from a rollout opening another rollout… Is there a way i can access the rollout eg rollout1.rollout2.myfunction() ? …
okay cool, this should be a big help
Is editable poly 4x slower than editable mesh to display? Is there any reason for this? Or somewhere where i can find more info on it. Thanks