Hrmm, i had not clue on that ill check out more info on that. Cheers
Cheers 10char
wow that volume select modifier seems cool, Ill have to look into whats exposed via maxcript there
or what if i wanted using the following ca = attributes MyDef ( parameters main ( NumMapFaces type:#intTab tabSizeVariable:true NumMapVerts type:#int…
Is there a tab array? for example i may want to store an array of an array?
cheers guys, ill try this tonight.
yeah ive tryed that too, thats usually the worst way ive found but having the undo at the end makes it more reliable… But still not perfect…
mainly working with uv’s while in edit poly mode, it seems to not like undoing changes here, instead when i press undo it will skip straight unding t…
anyone any luck with this? I have found that puting uno only where i change the object helps a little, but its still not what i want…
cheers, making it a global worked, I dont understand why it wouldnt work the first time tho.