Gibbz
@gibbz
New Member
Joined: Feb 15, 2024
Topics: 153 / Replies: 257
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RE: close <stream> not releasing the file?

ok so the following code is fine then? Part 1. –bake element myShadowMap = shadowsmap() myShadowMap.outputSzX = myShadowMap.outputSzY …

19 years ago
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RE: close <stream> not releasing the file?

would this be the same for creating and closing bitmaps? a bit of an issue i have closing bitmaps, and 3d max tends to store them in memory

19 years ago
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RE: Edit Mesh > Edit Poly > edit mesh bug…

The same problem exists with edges. However, at least vertecies are a stable constant. So I will use a vertex list and use that for faces…

19 years ago
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RE: root node userdata?

thanks… ok looks like i need an extension to do it

19 years ago
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RE: Uv mapping multiple objects…

bump, any ideas? Currently im trying to implement merging all into 1 large object, then spliting my objects back out… kinda painfull…

19 years ago
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RE: .NET and it's Implications for Maxscript [Max 9]

Hey guys im intrested in this too. ive had a look through the max help at the dotNet stuff. Is it mainly for UI stuff? Or can we actually write a c# …

19 years ago
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RE: Primitive volume checks maths?

so what if the bounding box is not aligned to an axis. For example a rotated box in 3d max would not have an axis aligned bounding box correct? Ok im…

19 years ago
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RE: Changing normals doesnt save the normals?

Ok crap, it seems editnormals modifier cannot convertFaceSelection on editable meshes

19 years ago
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RE: Finding bi-normals/tangents

doing a snapshot should be the same as a xform reset, so it should not matter if the mesh has been mirrored correct?

19 years ago
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