There is much better solution for this. Recntly Denis posted modifier solution for this kind of problem
Your scale solution is very limited. Don’t use this approach. Anyway … rollout ScaleScene “Scale Scene” ( local MyDummy, myCollection = #() …
denisT: we can stay with mxs… but with a little help from c#. and the numbers for test above (20000 unsorted names) will be: time:129 memory:12807…
denisT: both solutions are very far from being good regex is too much for this task. I’m very far to understand c++ solution Anyway what about …
denisT: now is an ‘after lesson’ question: – how can we improve the sorting method shown above to make it faster and more memory friendly? My try…
Do you think that mxs solution can beat .net solution in terms of sorting speed? I mean using Regex. edit… Another interesting thread (C# solutions #1…
This seems interesting. Can anyone translate this?
For your examle you can try something like this delete objects speresArr = for i=1 to 120 collect (sphere radius:(random 4 10) pos:(random [-100.0…
And conclusions would be: Some modifiers for tree most important areas (modeling, unwraping and animation [rigging and skining] allow only manually cl…
Hi Kostadin, In animation mode this modifier preserves all extrusion options but not selected faces. What is the best way to force it to refresh selec…
In this example I tried epoly modifier in animation mode. Also U need to check if both geo have similar number of polygons delete objects obj_plane …
Probably you already try to create custom panel at the top that contains buttons. Also it would be nice if that panel disappears when the cursor posit…
It’s not important if renderSceneDialog is open or not. Just add at the end of code : renderSceneDialog.update() You can also try this tool
Denis showed fastest way. BTW before for-loop which need to loop trough selection it’s good practice to check if user have selected any object. try(d…
Like this? fn setKeyValue obj findVal: newVal: prop: = ( if isKindOf obj.modifiers[1] EmptyModifier and isProperty obj.modifiers[1] prop do ( …