denisT: here is it… i also wrote a manipulator which supports constant screen size. looks like a half your work is done I will skip constant sc…
I read about node event callback but I don’t understand how to setup to works. All theses arguments just confuse me. :shrug:
denisT: we also have to monitor another event (structure changed) to prevent changing an node instancing after creation (by a script or some anothe…
denisT: here is it. it makes all Box class objects unique when an object was added to the scene: try ( MakeUnique_NodeEventCallback.e…
I forget to ask you that Maybe to roll open event, but maybe I’m not sure.
Thanks for reply. Anyway 2nd options will be only optional in this case. I was just curious if there is already built-in solution. It’s not important …
Try with this with undo “attach_to_groups” on ( with redraw off ( — rest of code ) )
denisT: here is a sample of sensibly organized scene: we have furniture items: tables, chairs, cocktail tables, etc. we have some on table things: p…
try2script: Sorry, that I was not here, because I was outside till now, and by the way, on the road I was thinking about operating just with grouphe…
That is extreme situation when user accidentally select the wrong object. I tried to make your first 2 fn’s fn getRoot node = while obj.parent != un…
Hey Denis I just try my tool on Mike’s example in both max2012x64 and max2104x64 and works. Can you tell me how not works for you.
denisT: and make it undoable No way. Only if I use Hold-Fetch fn.
Again trying to make a challenge. Ok. Why am I always the only one who participates?
Wake up Mike! And please define you profile, at least add your name