denisT: the system can’t remap a path (filename pointer) if it doesn’t know where it is. your dialog with the system might look like that: U: – may…
Yes. But I suppose even then all “invisible” map classes can’t be remaped by A.T. Am I right? I noticed when use getclassinstances for previously lis…
Thanks Denis. That’s easy part. Now I need to find out how this works for map classes like: #MAX MAPS Camera_Map_Per_Pixel, Bitmaptexture, Normals_Bum…
denisT: i don’t have time to try it. try yourself and let us know This is not funny.:banghead: Why would I asked this if I have not already trie…
I this even possible or to forget about it?
gazybara: Can you show me how to use remap on my example. I know how to add the filename to ATSCDOps but ATSOps after that … no. Or is it better wa…
Can you show me how to use remap on my example. I know how to add the filename to ATSCDOps but ATSOps after that … no. Or is it better way to add pat…
Can I use this to add some filenames which assetT. not recognize like path for some maps? As example: meditMaterials[1] = Standard diffuseMap:(Camera…
ice-boy: you mean this? Yep.That. I already showed example in above code
I hope this is what you looking for multimap = VRayMultiSubTex texmap:(for i = 1 to 6 do (Checker name:(“check#”+i as string) color1:(random black wh…
I don’t have installed FumeFX but I hope this shuld works fine. You can select meny lights and press the button try(destroyDialog ::chooseFume)catch(…
Defining function like this(your example) you only create one instance fn expandFilePath filePath = ((dotnetclass “System.Environment”).expandEnviron…
Exactly. I asked the same question
There is probably more than that but I don’t want to know:)