Read the manual (help pdf) and see the code. For now this tool works fine but of course code can be optimized more.
jb-alvarado: Thank you Klunk for you fast answer. This works great! I only have one question more: In the first function you have this command: fn …
denisT: most of pathConfig methods (including appendPath) automatically resolve path symbols… also i recommend to use (dotnetclass “System.I…
And another one will be fn combinePaths strA strB = (pathConfig.resolvePathSymbols (pathConfig.appendPath strA strB))
That’s way I suggest to use pathConfig.appendPath <path1> <path2>
Try this ( fn setNewFbx newdir: filename: = ( filename = if filename != unsupplied then toLower maxfilename else toLower filename if filename …
And this works only in max 2014 fn openNewScript x: y: w: h: = ( newscript() hwnd = (windows.getChildHWND 0 “Untitled – MAXScript” parent:#max)[1] …
See this tool by Pete (lonerobot)
If we use this on currently opened file … file = (maxFilePath + maxFileName) newdir = @”c: emp\project” fileassets = getMAXFileAssetMetadata file for…
Again dead end.:sad: I was spent whole week only on this:surprised. Ok I will send you my tool to see what I have for now. Also to change paths I tri…
Wow. How do you know all this cheating. I understand what you saying but what I not understad is “check the filename existence” of what? Map class…
In this part of Bobo tutorial you can see how to add material to your mesh
Sorry I did not understand first time. From mxs help: [i]when the parameter is of type #filename, to handle the parameter as an asset you also need…
denisT: there is a thing that i’ve never used. that’s a new feature in the params – the parameter is of type #filename () Yup. allBTex = (getclas…