Hey Jorge, your last code (not poly slice method) works 99% which is great. Let me explain why I can not use poly slice method. Imagine facade wall w…
Again thanks Jorge I really appreciate all your hard work. First time in the morning I will check your code. I must sleep. It’s (4AM) in my country C…
This would be the right conditions for sure
Hmm… but what if we clear all material id’s and smoothing groups and try this on the clean mesh with multiple elements? Don’t get me wrong your soluti…
It works! Thanks “a lot”. I placed just polyOp and meshOp in local vars for the start. Also trying to find way to fix max2017 bug for previous “cutM…
That’s what I thought at first. Probably is the best solution for now but I don’t know if we can use this for every situation. Let say we have model o…
Maybe I’m wrong but despite having a lot of bugs, ProBoolean is solid solution for this example. I used “Attach (no interpolations)” method for first …
This FILE is not cutted version. Open the file and run code below fn cutMesh mesh nodes = with redraw off ( clearSelection() ; hwnd = undefined …
Created in max2014 and saved as 2011
Hi Jorge, I attached the example scene in the first post. Object is already sliced by ProBoolean then converted to EPoly. After that I used Epoly Spli…
The thing is that object is already sliced and splited at cutting point. I used ProBoolean “Attach”+“Imprint” option. The problem with slice modifier …
What if we not have VrayDirt map in the scene? That’s way I recommended this fn
fn setDirtValue value: = ( if (dirt = getclassinstances VRayDirt).count > 0 do ( for d in dirt do d.subdivs = value ) ) setDirtValue value:10…
Not use container, for NITROUS not have comments. I use CAT for simple project but MIRROR pose option kill me. Not work at all. I love to see better s…