gazybara
@gazybara
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Joined: Feb 14, 2024
Topics: 36 / Replies: 998
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RE: Detach Specific Parts Of Object

Hey Jorge, your last code (not poly slice method) works 99% which is great. Let me explain why I can not use poly slice method. Imagine facade wall w…

9 years ago
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RE: Detach Specific Parts Of Object

Again thanks Jorge I really appreciate all your hard work. First time in the morning I will check your code. I must sleep. It’s (4AM) in my country C…

9 years ago
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RE: Detach Specific Parts Of Object

This would be the right conditions for sure

9 years ago
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RE: Detach Specific Parts Of Object

Hmm… but what if we clear all material id’s and smoothing groups and try this on the clean mesh with multiple elements? Don’t get me wrong your soluti…

9 years ago
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RE: Detach Specific Parts Of Object

It works! Thanks “a lot”. I placed just polyOp and meshOp in local vars for the start. Also trying to find way to fix max2017 bug for previous “cutM…

9 years ago
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RE: Detach Specific Parts Of Object

That’s what I thought at first. Probably is the best solution for now but I don’t know if we can use this for every situation. Let say we have model o…

9 years ago
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RE: Detach Specific Parts Of Object

Maybe I’m wrong but despite having a lot of bugs, ProBoolean is solid solution for this example. I used “Attach (no interpolations)” method for first …

9 years ago
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RE: Detach Specific Parts Of Object

This FILE is not cutted version. Open the file and run code below fn cutMesh mesh nodes = with redraw off ( clearSelection() ; hwnd = undefined …

9 years ago
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RE: Detach Specific Parts Of Object

Created in max2014 and saved as 2011

9 years ago
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RE: Detach Specific Parts Of Object

Hi Jorge, I attached the example scene in the first post. Object is already sliced by ProBoolean then converted to EPoly. After that I used Epoly Spli…

9 years ago
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RE: Detach Specific Parts Of Object

The thing is that object is already sliced and splited at cutting point. I used ProBoolean “Attach”+“Imprint” option. The problem with slice modifier …

9 years ago
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RE: Get all textures that are classof VrayDirt

What if we not have VrayDirt map in the scene? That’s way I recommended this fn

10 years ago
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RE: Get all textures that are classof VrayDirt

fn setDirtValue value: = ( if (dirt = getclassinstances VRayDirt).count > 0 do ( for d in dirt do d.subdivs = value ) ) setDirtValue value:10…

10 years ago
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RE: The most disappointments in th MAX

Not use container, for NITROUS not have comments. I use CAT for simple project but MIRROR pose option kill me. Not work at all. I love to see better s…

10 years ago
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