gazybara
@gazybara
New Member
Joined: Feb 14, 2024
Topics: 36 / Replies: 998
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RE: Parameter change label

on Open event is the key

11 years ago
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RE: Parameter change label

I didn’t tried this in any plug but the changes of label text depends of spinner value. So if spinner value is reset then will probaly affect on label…

11 years ago
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RE: Parameter change label

Not understand you?

11 years ago
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RE: Parameter change label

Here are two examples. These are very similar but first not works and second works #1 if isKindOf ::bgaRoll RolloutClass do destroyDialog bgaRoll ro…

11 years ago
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RE: Retopology from the UV mesh

Try when you imported obj’s (master and flat object) to aligne pivots at the center and then use this tool. If this not help send me some example. I n…

11 years ago
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RE: Retopology from the UV mesh

KostakiSTUDIO: Can i ask for a video tutorial about this handy script? I try it without success maybe i do something wrong… Thanks in advance. Fi…

11 years ago
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RE: Retopology from the UV mesh

Still U can use fantastic Zbrush (ZRemesher) or Mudbox Advanced Retopology solutions.

11 years ago
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RE: Retopology from the UV mesh

ice-boy: i tryed now how to use this script with a custom quad mesh. a mesh that you create yourself. i retopoligized the mesh on top of the flatten…

11 years ago
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RE: Retopology from the UV mesh

I saw Joel Mongeon blog. Good approch (probably he used max SDK for that). He also said that Marvelous Designer plans to add “Quadrify” option. Theref…

11 years ago
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RE: Retopology from the UV mesh

Added option to chose between “auto retopologizing mode” (as first update) or to pick custom retopologized flatened object. BTW I not have time to tes…

11 years ago
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RE: Retopology from the UV mesh

( try(destroyDialog ::bgaRoll)catch() rollout bgaRoll “MarvelousTool b1” ( local master, flat, newObj, mat local checkboard = standard name:”Pr…

11 years ago
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RE: Retopology from the UV mesh

Run this tool , pick master and flat object. Leave default value for the spinners. Press “Do the Job!” button. This will create new optimized (quadrif…

11 years ago
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RE: Retopology from the UV mesh

( try(destroyDialog ::bgaRoll)catch() rollout bgaRoll “MarvelousTool” ( local master, flat, newObj fn filterGeo obj = isKindOf obj GeometryClass and…

11 years ago
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RE: Retopology from the UV mesh

Inspired by first tutorial I wrote simple workaround way to achive similar result. First thing first > example scene masterObj = Rectangle name:”M…

11 years ago
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RE: Retopology from the UV mesh

ice-boy: i found those videos for maya. transfer attributes. if two objects with the same topology have the same uv’s can we project a mesh to anot…

11 years ago
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