gazybara
@gazybara
New Member
Joined: Feb 14, 2024
Topics: 36 / Replies: 998
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RE: Retopology from the UV mesh

The scale of “flat” object need to be approximately exact but not perfectly exac. Why? Because this object will be reference for newly retopologized o…

11 years ago
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RE: Retopology from the UV mesh

PolyTools3D: There is a minor bug in the “getRealScale” function Standard copy-paste mistake. Now is fixed:)

11 years ago
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RE: Retopology from the UV mesh

I recently started to write similar thing using polyOp methods but I was busy this weekend and did not have time to finish the code. You did better ap…

11 years ago
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RE: Retopology from the UV mesh

Can I integrate this in new version of MarvelousTool, of course with your permition? I think this will be very cool addition for MD users.

11 years ago
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RE: Retopology from the UV mesh

Hey Jorge, you did very nice job. I added small update. ( /* Jorge Rodríguez jorge@polytools3d.com Version 0.1 | 08.18.12 Version 0.2 | 02…

11 years ago
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RE: Retopology from the UV mesh

ice-boy: I tested your example file (preview of example on above image) The problem that you have is: Your master object is the single object (…

11 years ago
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RE: Retopology from the UV mesh

… box.com, skydrive, attachment.me, mediafire.com, copy.com, sockshare.com, zippyshare etc.

11 years ago
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RE: Randon element ID – not same ID for the neighbours

You are touched by mxs God ;). @Denis. No comment … just

11 years ago
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RE: Randon element ID – not same ID for the neighbours

A small contribution to this nice thread. fn makeMultimat name matType: slot: maps: useFilenameName:off = if maps.count > 0 do ( local matList = …

11 years ago
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RE: Refering to Listbox Items as button

ABCLook: Hello. I’m trying to create a listbox which selecting every item dose something unique. This is an example script: global test try(if tes…

11 years ago
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RE: Relax

denisT: true… that’s why mesh looses its shape, that’s why real artist uses relax very rarely. the relax algorithm realized in the max is … bad M…

11 years ago
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RE: Align To Quad part2

denisT: yup… exactly right … maybe better to rename ‘right’ vector to ‘dir’ I will do that. Thanks Denis for your time:beer:

11 years ago
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RE: Align To Quad part2

You mean like this fn scatterNodes ground brush = if canConvertTo ground Editable_Mesh and isvalidnode brush do ( ground = snapshotAsMesh ground lo…

11 years ago
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RE: Align To Quad part2

Ok. Now is direction and position of the flags corrected. Why this flag and on the other side is slightly rotated. Also how to make this to works on …

11 years ago
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