By array “names” you mean array which contains names of objects ei.strings. Also “numFiles” number need to be equal with names array count. In that ca…
This is my last try. Result is not correct, unfortunately 🙁 I’m trying all day to solve the puzzle:banghead: ( fn setCommandPanelRedraw act = …
Solved pseudo code (collect array groups which share same index). Not perfect but works. This concept can be also used for collecting verst which have…
This will be pseudo code. Let’s imagine that vars p1…p6 represent objects parts and array values are verts pos (not vert index). We need to collect so…
For above example the most difficult task is to collect open edges verts of six object parts which share same position and after that find normals of …
Now is the time for the next challenge Example scene delete objects cube = (Box name:”part6″ lengthsegs:10 widthsegs:10 heightsegs:10 length:100 widt…
I’ve managed to correct first function ( fn setCommandPanelRedraw act = ( WM_SETREDRAW = 0x000B windows.sendmessage (windows.getchildhwnd #max …
If you looking the way to create *.api file you can try this fn fn createMxsAPI filePath:(getDir #maxRoot) showInEditor:on = ( local mxsAPI = pathCo…
Denis? Are you tried to add something?
Klvnk: did you see this line ? polyop.setFaceSmoothGroup sph1 #{1..96} 2 — some added normal quirkyness Sorry I miss that We use sphere he…
Klunk are you saw this small problem
Also this is interesting. Use less memory and time is better fn addNormalModifier4 obj editnorm: notFound:on = ( for m in obj.modifiers while notFou…
“Exit with” cause slowdown. Last night I fix this with 3rd fn See results fn addNormalModifier1 obj ndisplaylen:10.0 = ( if obj.modifiers[#Edit_No…
I understand you. I’m not programmer and I’m not familiar with sdk methods but I already saw your sdk extensions for mxs (normals related). About your…
Wow. This is a lot I never played with this stuffs (normals and mapping related) before but you provided me a good piece of information that I will s…