gazybara
@gazybara
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Joined: Feb 14, 2024
Topics: 36 / Replies: 998
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RE: Preserve zoom when switching between orthographic/perspective mode

For ortho, you can get FOV like this fn getOrthoFOV = ( local size = getViewSize() local viewWidth = gw.getVPWorldWidth [0,0,0] * amax 1.0 (size.x…

2 years ago
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RE: Offset transform an axis with a matrix

I know i know I use it as example But that example as I remember covers only translation x y z. I find it I can’t find better solution to store and …

8 years ago
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RE: Offset transform an axis with a matrix

I agree. That’s why every 3D package use it. Default tm-gizmo in max is the best solution for sure without competition.Everything else can be only a t…

8 years ago
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RE: Offset transform an axis with a matrix

Denis thanks for this info about world and local transform. I recently came across this interesting software akeytsu. It use very cool SPINNER manipu…

8 years ago
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RE: Transfer UV's problem

Yup. This is what I was looking for. Thank you.

8 years ago
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RE: Transfer UV's problem

Code that I used for test scene fn transUV source target = with undo on with redraw off ( if (getPolygonCount source) as string == (getPolygonCou…

8 years ago
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Replies: 3
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RE: How to simplifly?

That code is perfect but it’s not for starters for sure, Denis.

8 years ago
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RE: How to simplifly?

You recive error because you not have right “if-then-else” statement. Try like this on btn1 pressed do ( for i=1 to selection.count do ( if cla…

8 years ago
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RE: Detach Specific Parts Of Object

Yes. I saw that and remove split and weld fn’s. Detach fn will split geometry after all

9 years ago
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RE: Detach Specific Parts Of Object

#what a cut plane doesn’t really slice any face? Then nothing. We always starts if some edges are selected and are border edges. #what if ‘free’ elem…

9 years ago
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RE: Detach Specific Parts Of Object

It works now. This last example represents one of many problematic cases which is annoying to do it by hand. Large number of small element, selecting,…

9 years ago
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RE: Detach Specific Parts Of Object

Yup. Artists will do the job manually faster for 100 models probaly . After that start nightmares:)

9 years ago
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RE: Detach Specific Parts Of Object

I agree. Universal solution not exists and I like to spend time to solve problems in special cases where mxs can help and do it by hand. But for the e…

9 years ago
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RE: Detach Specific Parts Of Object

Solved problem with ProBoolean in max2017. I edited previous post. This is weird. On the places where is complex cut, above code doing great job but o…

9 years ago
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