AND FURST SUCESSFULL TESTS the scene: Plane length:500 width:500 transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [-20.6565,110.056,89.8366]) material:me…
I already got the function that delivers WORLD position from Zbuffer but there is small vary in calculated and real value ( as expected ) My system is…
Yeah but i need to render all passes 1 by one… 10 lights-10 years… i know how to get the pass of coarse, the problem is how to get those passes in SIN…
Create some camera and move the camera pivot somewhere away. After that run those lines of script and you wil see the diference. I ts very important …
Try to move the camera pivot and create e point from Camera.Transform.Position and you will se that it goes to pivot location not to Camera POINT OF V…
instead of transform you must use offset transform to get proper position if pivot is not on its original place i did this script exactly for th…
Big to Little indean values convertion And this is final result, if somebody needs, here it is –Big to Little indean convertion— fn SwapShort…
Very usefulll…
Hmmmm… actualy a lot of people using this stufff nowdays… PRMAN for example…
Everything works fine… the problem is that only afterFX and combustion has the right RPF and RLA import module…
what about custum render element… let say Z depth but to light ot to object not to camera any wai what element is not important, to do the pass it sel…
I did camera transfer scripts, check the code, there are a lot of answers about rotations, btwn, did you check ROT ORDERS…