gandhics
@gandhics
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Joined: Feb 14, 2024
Topics: 70 / Replies: 231
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RE: Proper use of using struct in other struct

Not specific reason, just wondered.

10 years ago
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Replies: 4
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RE: Why "archive" is not collecting my own asset?

As of today, Asset Metadata Stream is the best way to pull assets in the scene,

10 years ago
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RE: Why "archive" is not collecting my own asset?

because archive was made before assetManager was made. Bo not use it, u need your own solution.

10 years ago
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RE: Add Objects… in Xref Objects.

There is already a button in UI. I hoped it is exposed. I think I can read object list from file and compared with object in the scene and bring into…

10 years ago
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Views: 31
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RE: stop Max "Finding" textures

In Asset Tracking. Select All Maps Strip Path Make Path Absolute Then max will resolve path and put the resolved path.

10 years ago
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10 years ago
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RE: reset creation panel

getPropNames will give you an array of property names of an object. Then use Getpropery to get value. Make an array of array #(propertyname, value) pr…

10 years ago
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RE: reset creation panel

mr Bob: Nobody ? surely this must of come up This So you can create under the hood a call back to set values on object created after that all will…

10 years ago
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RE: reset creation panel

So… Do you want to make create panel go back to geometry > Standard Primitive when you come back from other panel instead of where you were? Then,…

10 years ago
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RE: createPreview() controlling the output

Unfortunately no. Also you can not cancel preview if you use that function. I just use UIAccessor.

10 years ago
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RE: MAX File Asset Metadata Stream Access

I think you can only set file path for MXS AssetMetadata. Can u set any string like xml?

10 years ago
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RE: MAX File Asset Metadata Stream Access

Yeah… I have asked custom string asset data stream to dev. You should joint the force.

10 years ago
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