Not specific reason, just wondered.
As of today, Asset Metadata Stream is the best way to pull assets in the scene,
because archive was made before assetManager was made. Bo not use it, u need your own solution.
There is already a button in UI. I hoped it is exposed. I think I can read object list from file and compared with object in the scene and bring into…
In Asset Tracking. Select All Maps Strip Path Make Path Absolute Then max will resolve path and put the resolved path.
I use #vpost since no one uses it.
getPropNames will give you an array of property names of an object. Then use Getpropery to get value. Make an array of array #(propertyname, value) pr…
mr Bob: Nobody ? surely this must of come up This So you can create under the hood a call back to set values on object created after that all will…
So… Do you want to make create panel go back to geometry > Standard Primitive when you come back from other panel instead of where you were? Then,…
Unfortunately no. Also you can not cancel preview if you use that function. I just use UIAccessor.
I think you can only set file path for MXS AssetMetadata. Can u set any string like xml?
Yeah… I have asked custom string asset data stream to dev. You should joint the force.