2017 UI is Qt based. 3ds Max has more than thousands of dialogs, rollouts and whatever. You can not convert everything in one release. As spacefrog po…
OHHHHHH Even better, THANKS! I always have used appdata. I guess I need to research CA more.
so… if you store string, whats advantage of using CA instead of appdata?
Oh… So… can I add CA to sceneroot and store an array of materials? Currently I’m using a tab in SME. But, I want to hide from users.
Off topic question… what’s maxobject property. Can I store material there?
I mean appdata on the node. You can have appdata on every node.
I just use appdata. Make array of #(property name, value) and store as string. If your values are just value like float and boolean, it is easy.
Is that the only way? Hope not…
I don’t know why, but when I used replaceInstances on complex rig. It broke rig. Also even with refMsg off and PolyTools3D trick, it was slower then b…
Interesting… I also thought at time would be slower. Thanks for new tip!
Dang… my bad… I was using “instanceReplace” instead of “replaceInstance” Now everything is working. This is what I’m doing. I made a new controller…
Mine is scatter modifier. I apply the modifier on the animated tube. Then the modifier create a teapot per vertex. So… the modifier essentially is upd…