gandhics
@gandhics
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Joined: Feb 14, 2024
Topics: 70 / Replies: 231
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RE: Max 2016 and 4K monitors

2017 UI is Qt based. 3ds Max has more than thousands of dialogs, rollouts and whatever. You can not convert everything in one release. As spacefrog po…

9 years ago
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RE: Best way to store a variety of values….

OHHHHHH Even better, THANKS! I always have used appdata. I guess I need to research CA more.

9 years ago
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RE: Best way to store a variety of values….

so… if you store string, whats advantage of using CA instead of appdata?

9 years ago
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RE: Best way to store a variety of values….

Oh… So… can I add CA to sceneroot and store an array of materials? Currently I’m using a tab in SME. But, I want to hide from users.

9 years ago
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RE: Best way to store a variety of values….

Off topic question… what’s maxobject property. Can I store material there?

9 years ago
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RE: Best way to store a variety of values….

I mean appdata on the node. You can have appdata on every node.

9 years ago
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RE: Best way to store a variety of values….

I just use appdata. Make array of #(property name, value) and store as string. If your values are just value like float and boolean, it is easy.

9 years ago
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9 years ago
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RE: Fastest way to add keys on controller.

I don’t know why, but when I used replaceInstances on complex rig. It broke rig. Also even with refMsg off and PolyTools3D trick, it was slower then b…

9 years ago
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RE: Fastest way to add keys on controller.

Interesting… I also thought at time would be slower. Thanks for new tip!

9 years ago
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RE: Fastest way to add keys on controller.

Dang… my bad… I was using “instanceReplace” instead of “replaceInstance” Now everything is working. This is what I’m doing. I made a new controller…

9 years ago
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Replies: 22
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RE: Big MCG performance increase with SP3

Mine is scatter modifier. I apply the modifier on the animated tube. Then the modifier create a teapot per vertex. So… the modifier essentially is upd…

9 years ago
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