Thanks plastic, worked like a charm. (liked the website too, really nice renderings, is that all V-Ray?) Anyway, so I have the massive (9mb) script a…
stigatle, good point. I’ll see if I can grab a small sample file. As far as the number, it’s a fully populated NFL stadium, so we’re talking 70,000+……
Wow, that’s awesome thanks, I certainly appreciate the time. The script works great denisT; I’d love to take it to the next level with a proper dialo…
Thanks lo, I’m hoping that’ll get me started down the right path. So I created a new script, pasted in that code and changed the strings to reflect m…
msCookie, that is just too awesome, I really can’t thank you enough for your time. The script works really nice, just like I had envisioned. If we c…
Yup, that does the trick! Where did you learn all this stuff ZeBoxx2? In hitting these hurdles I’ve done a good deal of Google searching and never fo…
That method works dave, infact I just used an Edit Poly Modifier to select the polygons, than applied the Material modifier on top of that. Thanks ma…
Alright, now we’re talking although I’m noticing an issue now that I hadn’t in my simple testing scene. In my full scene cars will come to a full sto…
That sounds like an idea; let me make sure I understand correctly. So I simplify the brake light texture to just a color, no bitmap…Then I make 1 mate…