i see, i myt do the same then… i just hope it doesnt bog my script down… thanks again almighty Bobo! [edit:03-30-05] whew, didnt notice that activeX…
thanks Bobo, looking forward to it.
thanks bobo, ill keep that in mind, your wisdom is always valuable. i was beginning to worry that I’ll end up converting everyting everytime… and oh,…
ok, got it working… just in case anyone needs it… although its pretty simple to write. fn convertStringToSlash txt = ( local txt if txt != undef…
many thanks right now im writing out a function to convert [b][/b] in strings to /. It seems like the right thing to do. and yup, the maxscript help…
hehe, hmm… im not particularly sure about the “in” and the “=” being any different. although I usually use “in” in my for loops. I wonder… i’ll try a…
i see… about the TM_reset, this variable is responsible for resetting your transforms… here’s how it goes… when you first create a scene with fragment…
ok, here’s a sample file … ive created a sample scene also with 5x5x5 mapped boxes… i was also hoping if you could give me your scene file so that I …
yup, scrub the timeline, hehe. and yup, its a modified version of Bobo’s script. ok, ill try to explain some… the latter script used this function:…
found out another wonderful thing about this! Turn on the animate button and scrub the timeline, your fragments would have keys automatically created,…
ok, after posting this, ive reread what you typred, then noticed that you were using multiple events… unfortunetly the above scripts wont work on mult…
coincidentally i found some sort of workaround in this just yesterday… hehe what i did was place this script for the Script Ooperator located @ the G…