galagast
@galagast
New Member
Joined: Feb 14, 2024
Topics: 28 / Replies: 198
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RE: newbie question replace mat

im not sure, but i suppose what you need to do is loop through all your scene objects, check who has the material and replace it with the new one… pr…

20 years ago
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RE: [Script]Blueprint Tools

no problem… as for the isHidden part… you could try typing this in the listener if you have your $top object in the scene… $top.ishidden after pr…

20 years ago
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RE: [Script]Blueprint Tools

hi! cool! i wish i had something like this back then while trying to model a car… my suggestions, maybe you could use a checkbutton instead of a norm…

20 years ago
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RE: Simple Question. Very Basic.

i see, too bad, im using max 6… and i forgot that im using max 7 maxscript reference. but writing a fn is not a bad thing either. thanks again light!

20 years ago
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RE: Simple Question. Very Basic.

cool!, I never knew about the printallelements function, this will have to go to my notes folder, thanks light!

20 years ago
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RE: link object to vertex script problem

hi, you could try doing it manually… (a scene with box01 and a sphere01) Select sphere01. (this is the object that we are going to move) Assign a s…

20 years ago
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RE: Help with Maxscript

thanks rdg! I almost forgot that scriptspot has a lot of tutorials aside from scripts itself. (excellent resource)

20 years ago
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RE: Help with Maxscript

i believe you’ve also got a wrong spelling on “type:#interger” (should be integer) … sometimes rollouts wont work or show where the bug is if the erro…

20 years ago
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RE: Edit Poly modifier – insert vertex?

im not sure if this would help, coz im only using max6 (edit_poly-less version:)) num = 106 sel = $.EditablePoly.SetSelection #Edge #{num} $.Editabl…

20 years ago
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RE: Help: ActiveX

everything looks ok, but i only noticed that you havent defined values for these: floatWidth floatHeight this may cause some erros i suppose.

20 years ago
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RE: How to greate a Multi/Sub-object

oh! sori my mistake, i thought you were after all the material slots… you only need slot 24? the_mat = multimaterial numsubs:3 — create a variable…

20 years ago
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RE: How to greate a Multi/Sub-object

this might work… for i in 1 to 24 do — loop through 1 to 24 ( the_mat = multimaterial numsubs:3 — create a variable that will hold the new multi…

20 years ago
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RE: CgTalk Maxscript Challenge 002: "Split it up"

cool looking scripts! I would have loved to join this challenge, but i already did something similar a few months ago… 🙁 although it still needs a…

20 years ago
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RE: assign shortcut in script

say you have this rollout for example: rollout my_first_rollout “My First Rollout” ( spinner spinner_one “Height: ” ) createdialog my_first_rollout …

20 years ago
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RE: CGTALK MAXSCRIPT CHALLENGE – Topics and Suggestions

some suggestions: City Maker (Cityscape) probably have a random building maker, with random position, random designs, random materials etc… (greeb…

20 years ago
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