im not sure, but i suppose what you need to do is loop through all your scene objects, check who has the material and replace it with the new one… pr…
no problem… as for the isHidden part… you could try typing this in the listener if you have your $top object in the scene… $top.ishidden after pr…
hi! cool! i wish i had something like this back then while trying to model a car… my suggestions, maybe you could use a checkbutton instead of a norm…
i see, too bad, im using max 6… and i forgot that im using max 7 maxscript reference. but writing a fn is not a bad thing either. thanks again light!
cool!, I never knew about the printallelements function, this will have to go to my notes folder, thanks light!
hi, you could try doing it manually… (a scene with box01 and a sphere01) Select sphere01. (this is the object that we are going to move) Assign a s…
thanks rdg! I almost forgot that scriptspot has a lot of tutorials aside from scripts itself. (excellent resource)
i believe you’ve also got a wrong spelling on “type:#interger” (should be integer) … sometimes rollouts wont work or show where the bug is if the erro…
im not sure if this would help, coz im only using max6 (edit_poly-less version:)) num = 106 sel = $.EditablePoly.SetSelection #Edge #{num} $.Editabl…
everything looks ok, but i only noticed that you havent defined values for these: floatWidth floatHeight this may cause some erros i suppose.
oh! sori my mistake, i thought you were after all the material slots… you only need slot 24? the_mat = multimaterial numsubs:3 — create a variable…
this might work… for i in 1 to 24 do — loop through 1 to 24 ( the_mat = multimaterial numsubs:3 — create a variable that will hold the new multi…
cool looking scripts! I would have loved to join this challenge, but i already did something similar a few months ago… 🙁 although it still needs a…
say you have this rollout for example: rollout my_first_rollout “My First Rollout” ( spinner spinner_one “Height: ” ) createdialog my_first_rollout …
some suggestions: City Maker (Cityscape) probably have a random building maker, with random position, random designs, random materials etc… (greeb…