no biggie, most of the attributes you’ll probably want to take note of are under the “General Node Properties” in the help. I found that it helps alo…
You could achieve the same effect by holding CTRL+PageDown to select all the children of the object selected object. also works with multiple selectio…
verdana looks cool and clean :), I also checked out Fixedsys, there’s some kind of a classic DOS feel to it… hehe
aww… thanks paul :), now there’s an embuggerance for me… (I actually looked up the word at dictionary.com) hehe
In relation to script controllers… in max 6, say I have a sphere with a script controller which depends on another object, something like: –script …
im using max 6… but im not sure if I recall this correctly… that you cant use poly or mesh functions at modifier level… it would always look for the b…
yup, sori, i just wrote it down from my faulty memory, hehe. now i tried this one on my comp: the problem with the first one is it was assigning new …
I would suggest adding a Position_List() first, then afterwards add in the Position_XYZ() like so: sel=selection as array cnt=(Euler_XYZ()) cnl=(Posi…
thanks jman, I’m glad things are OK.
many thanks for the help guys. I was re-reading my post above… i hope i didnt sound mean with the above sentence… (i think i sounded a bit sarcastic…
thanks jman, that would have been exactly the command that im looking for… but it only works for max7 and up… 🙁 im trying to have an option to se…
Just a minor tip, (sori if its not completely related to the topic, but i guess i could just add) Say you were to subtract a sphere to a plane, tessel…