yup, so far, one of the only ways to create custom channels is by using these: particleInteger particleFloat particleVector particleMatrix (or a total…
floopyb: I tried the integer channel, but you cant get access to that either You mean you can’t access the particleInteger channel from a script…
I also ran into this road-block while craeting a script that lists particle flow channels… I couldnt find a way to get Material ID’s and mapping (even…
excellent! that was exactly what i needed! thanks a bunch! also thanks for the link to the microsoft site, it never occured to me that the explorer.ex…
I can’t quite remember if this was on maxscript or another language… I’m looking for a similar command that will let me open the explorer, and highlig…
Hi, try this, although im not sure if there will be a significant change in speed coz this one is also from max6 fn objsByMat selectObjs = ( count =…
cool! I have a few: I’m guessing that there are a lot of scripters who doesnt hav a C++ background (like me) and I would like to learn how to creat…
hi, I also did a fracturing script back then, it might also help. It is called Object Slicer @ www.scriptspot.com (note on using the script, once you’…
Hi, I havent looked at the new sdk helpfile yet, but I was hoping to see an example for probably a very simple function like: fn add a b = a+b and con…
I havent tried this yet, but im guessing that you’ll need to point to the IFL file instead of the JPG file. IFLs are the files that are automatically …
I could only guess that you’re not declaring your variable properly… as you’ve mention then your pickbutton handler isnt giving you any errors, but in…
for list controllers, you could take advantge of the “setName” & “getName” functions… When you add a controller in the list, name it uniquely, th…
A non-script related answer might be is to use the Out-of-Range curves on trackview. You’ll just have to key you’re animation say from 0 to 10, then o…
I might be wrong, but I could only guess that your map file paths are not in UNC format… e.g. Local Format: “C:\3dsmax6\maps\backgrounds\LAKESIDE.jpg…
I almost forgot… Bobo mentioned a workaround to refresh the scenematerials, so that it would contain the correct items… its kind of a like hack, and c…