furystylee
@furystylee
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 11
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RE: Rotation Controller

You’ve found the magic formula!! Works perfectly! Many many thanks

16 years ago
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RE: Rotation Controller

I’ve attached a test file. Box02 has a float script on z rotation that is tracking the animated Box01’s. If you can check it out that would be excelle…

16 years ago
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RE: Rotation Controller

ok it seems that a float_script expression on a z rotation axis is looking for only a single quaternion value. even when I manage to get the correct q…

16 years ago
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RE: Rotation Controller

super helpful, thank you. :bowdown: I ran into an issue when applying an expression to a z rotation controller: I’m trying to match z rot of objA to …

16 years ago
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RE: Rotation Controller

aha! ok I’m able to get it rotating along with my controller object! I will definitely need to study more about max rotations i have more questions …

16 years ago
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RE: Rotation Controller

Many thanks for the help, Johan! I will try to absorb all this now and let you know how it goes. :applause:

16 years ago
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Replies: 12
Views: 50
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RE: Driving object with Biped

Unfortunately it looks like prop isn’t doing the trick. Perhaps i should be looking into biped subanim controllers vertical/horizontal/turning?

16 years ago
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RE: Driving object with Biped

thanks for the suggestion maT-Star, i will check it out. as for the parent object not moving the biped: it looks like if I put a node with no inheri…

16 years ago
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RE: Driving object with Biped

Ahh…I forgot to mention that moving the parent object should not affect the bip. Maybe you ran into double tranforms? For game engine purposes, the b…

16 years ago
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Replies: 7
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RE: Changing Link Constrained Inheritance

Many thanks!! I will check this out & it may lead to more questions

16 years ago
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Replies: 3
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RE: matching transforms

Yes that’s the concept I’m looking for. Does maxscript have extensions for transforms (like MEL script has “.tx” “.rz” etc)? I guess I’m looking for…

16 years ago
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Replies: 3
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