You’ve found the magic formula!! Works perfectly! Many many thanks
I’ve attached a test file. Box02 has a float script on z rotation that is tracking the animated Box01’s. If you can check it out that would be excelle…
ok it seems that a float_script expression on a z rotation axis is looking for only a single quaternion value. even when I manage to get the correct q…
super helpful, thank you. :bowdown: I ran into an issue when applying an expression to a z rotation controller: I’m trying to match z rot of objA to …
aha! ok I’m able to get it rotating along with my controller object! I will definitely need to study more about max rotations i have more questions …
Many thanks for the help, Johan! I will try to absorb all this now and let you know how it goes. :applause:
Unfortunately it looks like prop isn’t doing the trick. Perhaps i should be looking into biped subanim controllers vertical/horizontal/turning?
thanks for the suggestion maT-Star, i will check it out. as for the parent object not moving the biped: it looks like if I put a node with no inheri…
Ahh…I forgot to mention that moving the parent object should not affect the bip. Maybe you ran into double tranforms? For game engine purposes, the b…
Many thanks!! I will check this out & it may lead to more questions
Yes that’s the concept I’m looking for. Does maxscript have extensions for transforms (like MEL script has “.tx” “.rz” etc)? I guess I’m looking for…