Furball89
@furball89
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Joined: Feb 14, 2024
Topics: 4 / Replies: 17
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RE: change Objects Up – Axis to Y instead of Z

Off the top of my head I would: Add an Xform Modifier Rotate the xform modifier gizmo Rotate the object the inverse of that. Basically what you are…

14 years ago
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RE: change Objects Up – Axis to Y instead of Z

thanks for the quick reply sadly the script does not work, the script makes the current pivot point’s y – axis as the up axis but the up – axis of t…

14 years ago
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Replies: 8
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RE: Script :: Nuts & Bolts v0.1

I’ve started scripting again after a long gap. Here is one I made to refresh myself – Nuts & Bolts It creates detailed models of nuts and bolts f…

14 years ago
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RE: Getting nuts, transform doesn't work

bb = #() bb = nodeLocalBoundingBox $AnimFFX_box $FumeFX01.position = $AnimFFX_box.position * [1,1,0] + [0,0,bb[1].z] the incorrect positioning hap…

14 years ago
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RE: Scale to world axis??

for o in selection do (o.transform = o.transform * scalematrix [0.5,0.5,0.5]) the above script performs scaling about the world axis (whats confus…

14 years ago
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