Off the top of my head I would: Add an Xform Modifier Rotate the xform modifier gizmo Rotate the object the inverse of that. Basically what you are…
thanks for the quick reply sadly the script does not work, the script makes the current pivot point’s y – axis as the up axis but the up – axis of t…
I’ve started scripting again after a long gap. Here is one I made to refresh myself – Nuts & Bolts It creates detailed models of nuts and bolts f…
bb = #() bb = nodeLocalBoundingBox $AnimFFX_box $FumeFX01.position = $AnimFFX_box.position * [1,1,0] + [0,0,bb[1].z] the incorrect positioning hap…
for o in selection do (o.transform = o.transform * scalematrix [0.5,0.5,0.5]) the above script performs scaling about the world axis (whats confus…