hey! its been long time since i played with nodegetboundingbox but afaik nodelocalboundingbox returns the transformed (oriented) bounding box the one …
Thanks for the reply! Created a plane 200×200, segments 20×20. Selected all edged and clicked split. Selected all polygons, and extruded by polygon…
Thanks for the reply! please watch the link i posted in my first post, i want to animate the grid expanding radially as well, lattice modifier will o…
Thanks for the reply! yea I am using splines! the script creates splines and then uses linked xform modifier to link the splines knot points to point …
0.1875 is some magic number. it’s 0.25 * (1.0 – 0.25) or (3./16)… some sort of golden ratio i could find any sense for this number. hah.! thanks fo…
in-tangent handle Y position is ( inTangent*inTangentLength ) @ denisT: Can you please explain this with an example , it would be great if you could…
you could however compute the tangents yourself using the controller’s value at the next or previous frame, some thing along the lines :- fn remapKe…
Hm yea, thats the problem bit, i can’t figure out the getIT and getOT functions yet! (the code i posted is able to insertpoints in the curve (for eg, …
Hey! I am not sure about the intangent and outtangent, but you should use insertPoint function instead of specifying the numpoints and then using a lo…
hey! thanks for the replies! i ended up lofting manually :(. I was lofting railing bars and i wanted better control over the height of each bar i.e. w…
I need to correct the normals after the skin deform, in my 3d engine. I am using max to figure out the correct algorithm to do so (by comparing with t…
thanks for the post i have tried all permutations (i have placed it outside, placed it in both places, removed it completely lol) it just doesnt work …