what going on in your collect there? what are the offsets and does that really work? Im no expert but that seems a little strange…? does passing a po…
I thought it was around the target distance (or viewport.getFocalDistance() for persp) buuut…trying it now it behaves a bit strange. perhaps its a sp…
_selIndex = (_Multilistbox.selection as array)[1] the [1] after your array means that youre only taking the first index out of it and storing it in…
I dont really understand, but in this code youre just using the first index of the selection array? are you saying thats how youre doing it because th…
jorge, thanks for all the advice. youre an absolute trooper. Aha, I see now what you meant about the parameters. But I dont think that was ever the p…
jorge! thats is awesome advice. thanks so much for the detailed explanations. I had literally not heard of that way of caching functions, Ill look int…
sorry man I dont understand what point youre trying to make at all.
I dont call build mesh at all, simpleobject and max handles when to call it. what do you mean making hell mashing with meshes? one shouldnt attempt t…
thanks a lot jorge! those are some great ideas, Ill try some of these things. I have undo off for the update. Im not using mesh booleans or creating n…
ah I see, sorry I thought you meant just generally in script. have you tried exposing the position with an exposeTransform with a time offset? from t…
by not being able to use those other scripts, do you mean that sampling the position with “at time t-1” and getting the length of the vector isnt what…
well you CAN unify normals in script as well, if thats all youre after. meshOp.unifyNormals as for the selection color, thats just the face facing aw…
I dont know about getselectedvertex, does that exist? you could loop through all vertices and check skinOps.IsVertexSelected