I would use a struct for this. A struct can hold any kind of data you want with any name and it’s much easier to navigate than nested arrays: struct …
3rd Dimentia: If you keep answering my maxscript questions like this, I think I might just email you directly. Can I ask that you don’t? I mean…
That isn’t an array of arrays. It’s an array with a two string elements that happen to look like arrays. The third character of the first element is t…
Are you asking how to animate an object over time? That’s a read the manual question… with animate on for t = 0 to 100 do at time t obj.pos = [aVal,b…
Ahh, so i now see that Render Map doesn’t work the way I expected. It’s just for the previews in the editor and has nothing to do with the geometry of…
I’m not using render to texture (which works fine). I’m using the renderMap function in the materials editor which I now see doesn’t work for the shad…
Thanks for the help guys. I just tried using a gradientRamp set to lighting and same results, renderMap gives me a blank image. Blue, when you said yo…
When you divide an integer by an integer, there are no float values at all and the result is truncated. This is normal integer division. Convert the i…
Can you post some code? If you’re doing what i think you’re doing, it sounds as if you’re rotating a tiny increment, checking if the x and y are the s…
RustyKnight: You will want to look at “FileStream” in the The only issue I have currently (as this is wholly untested) is whether readDelimitedStrin…
Well, you could do what you’re talking about in max, but you’re working against its fundamental capabilities. You could put an audio controller on you…
What do you mean by converting the sound file into 3d form? Do you mean a 3d representation of the wave file or something else? There’s already a buil…
how about: if $TNCG_SLdummy2 != undefined then
it might be easier to load the images as a sequence in single material and then jump around the sequence randomly.