So I’ve written up a little script that reads in any bvh file (including the ones exported by the zing thingy) and builds a rig for it and loads the a…
pudgerboy: Sorry for being negative, but the output from these automated phoneme plugins just doesn’t cut it for me. 🙁 It’s not an automated …
Maybe this weekend I’ll have time to experiment with this (the 8 month old makes this kind of thing hard).
Pretty cool software, if it works;) Do you have an example of what their bvh files look like? It shouldn’t be too hard to write an importer with maxsc…
‘coldfuse[ofX: ‘]Seeing as this tool is rather useless is there any 3rd party tools or plugins anyone can suggest which can tell you exactly what ma…
There are a couple of ways to do this. Two questions I’d ask first are, how accurate does the calculation have to be and is the volume guaranteed to b…
also, using print and then a ” ” will give you two new lines for each line. Better is: format “% – % ” obj.name obj.pos to:objectList and then you w…
Nice Bobo, thanks.
You’re trying to find an object by its name, right. So when the button’s pressed all you have to do is name that object with: $the_name_of_the_object…
Ahh, now I see what you’re getting at. I can’t help you with the specifics, but I see no reason why it wouldn’t work. Off the top of my head, you migh…
I “stole” the manipulator code from Bobo’s examples (he wrote the slider and joystick that come with max) and just re-worked it to animate the vertexe…
It’s certainly possible. I’ve done something similar for a vertex based facial rig. But you may find that the animators using the manipulators don’t l…
It creates a function called MB_Slider_Update_cb which steps through a list of controls (I assume on a rollout) and when it finds a slider control, …
Don’t have max in front of me, but if you toggle the objects to “by layer” (rather than “by object”) in the object properties for both display options…