“$.material.name” is where you find the material’s name. “$.material.maps” is an array of all the maps in the material which you can step through and …
If anyone’s interested, it turns out this is a problem with Bercon maps which aren’t properly updating in the ui. It doesn’t happen with “regular” map…
Gravey, This is almost exactly the method I use (though I rarely need 64 points). Every new release of max I hope beyond hope that they fix this as m…
I think Red has the right idea. Export your alphas as separate files with some kind of intelligent naming convention and write something separate in p…
No was my first instinct as well, but maybe there’s something you can do to talk to photoshop directly (through com) and get it to create its own file…
Right, sticky mode, that’s the name. Nothing is ever perfect. Usable is all we can ask. And since you’re doing this out of the kindness of your heart,…
Hmm… this has me thinking. Anyone know if it’s possible to capture spaceNavigator or spacePilot (or explorer, I get all the names mixed up) data in a …
Great script and great use of dotNet. Haven’t delved into the code yet, but a bit of functionality that might be helpful is to have the option for th…
a bug… user error? not sure which. It’s a scoping issue. In the listener: true = 5 — Cannot assign to read-only variable: true but: ( true = 5 p…
Big thanks on this…
I think you guys are over thinking his problem. He’s asking how to create a macroScript for save and load animation… wamo: turn on the macroRecorde…
Very cool. Another practical implementation might be to use it to freak out your coworkers by popping up random insults and regular intervals. Or make…
How’s your python? If i were doing a project like this, I’d work on some pipeline tools that integrate python with maxScript (check out the sticky thr…
vScourge is right, but if you have a model of a car with many parts and not just the body, you really don’t want to attach them into a single mesh. No…