Ah, thanks. That was exactly what I was looking for. Easy to understand and works great. :drool: If somebody has the same problem. Here’s some more i…
Hey, I’m back with an unsatifying solution: I spend a lot working hours setting up a virtual machine with VS2010, Windows SDK 7.1, VS2013 and Max14. …
No, I did not. I included boost directly with the source code, so the dumpbin and Dependeny walker didn’t show boost as a dependency. But you are righ…
Thanks for all your help. This is sooo strange… Now we copied the four relevant Max-LIBs to the root folder of Max, no change. Then we copied the two…
Hey, now I compiled the project with VS2010 SP1 (like required by Max 14). But still the same error. I also used the toolset V100 for compiling before…
I use Visual Studio 2013, but the toolset v100. I’m currently not at work I’m not 100% sure. How could this affect the problem?
Yes, I tried the scene manager from the samples folder with Max14 and had the same problem again.
That was exactly what I already did to make sure its not because of my code. I just a built the default utility created with the wizard.
Yes, they are built as a release x64. I also already checked for the Redistributable Package and installed all relevant versions. But that didn’t cha…
Yeah, I already noticed that I’m missing some basics about C++. Until now this “project” was more a dirty hack to convert a working maxscript into a p…
Ok, I changed it but didn’t have any problems related because of that as far as I know. Anyway, thanks for the hint. And I already stuck at another p…
Oh, didn’t notice this at first. What do you mean?
Thanks for your fast answer. I already checked that example at work. I knew the setKey() and getNodeTM()-methods. Both were easy to understand and h…