For mass manipulation of materials you could try Modifier Zorb: as for adding in the colorCorrect just do this: for o in selection WHERE o.material…
Apply an Ease curve on top of your noise then shif the keys on the ease curve to create the offset.
volume select modifier?
Yeah, I figured, cheers anyway
That dosent really help as I need it to step through every instance and sometime the materials are in multisub materials or in blend materials and nee…
wouldnt it just be: point01.transform = point01.transform+(point03.transform – point2.transform) just a guess… might not deal with rotations properly…
I would have expected an unexpected end of script error or something since you are running the script from the editor, not from the listener. It just …
pressing ESC is handy, cheers! but it still seems like the editor shouldn’t function like that!
options.printAllElements = true Print ((for i = 1 to 100 collect i)as string) or with printAllElements true Print ((for i = 1 to 100 collect i)as s…
have a look at “struct” in the help.
thanks denisT, that works much nicer