Nah, not quite what im after. I want it to be more of a general bit of code so I can do things like this too: myPosCtrls = (for i in (PositionControl…
I need to get all the materials (and by the way, its not just for materials, its for any superclass) in the entier scene, not jus tthe ones on obects …
I get about 6 seconds on a medium sized scene. Its part of a tool i use a lot and im just getting sick of waiting all that time! Thought Id try to mak…
ha, yeah you are right, that isnt useful! Ive just added the printing stuff in for that example… should have been something like this: myMats = (f…
Maybe you should try accessing it through subanims. for i = 1 to 64 where classof ffdmod[#master][i].value != undefinedClass do print ffdmod[#master]…
filterstring (getUserPropBuffer $) ” “
both work… version 2 seems to give better names (“PhysX Rigid Body” rather than “PhysXModRB”)
PiXeL_MoNKeY: Oh sure come in here being all efficient and tidy with your code. -Eric Although I dont think my version will give you names ex…
also: modArr = sort (for i in modifier.classes collect i as string)
Would just copying the transform controller work ok for you? you can just do: $Sphere02.transform = copy $Sphere02.transform for the modifers it dep…
You can try this script: Just go to the “Material” tab (can take a while to collect all the material in the scene!!) and double click on the material…