floopyb
@floopyb
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Joined: Feb 15, 2024
Topics: 30 / Replies: 88
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RE: Make .classes and getClassInstances faster?

Nah, not quite what im after. I want it to be more of a general bit of code so I can do things like this too: myPosCtrls = (for i in (PositionControl…

13 years ago
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RE: Make .classes and getClassInstances faster?

I need to get all the materials (and by the way, its not just for materials, its for any superclass) in the entier scene, not jus tthe ones on obects …

13 years ago
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RE: Make .classes and getClassInstances faster?

I get about 6 seconds on a medium sized scene. Its part of a tool i use a lot and im just getting sick of waiting all that time! Thought Id try to mak…

13 years ago
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RE: Make .classes and getClassInstances faster?

ha, yeah you are right, that isnt useful! Ive just added the printing stuff in for that example… should have been something like this: myMats = (f…

13 years ago
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RE: FFD Modifier and japanese max version.

Maybe you should try accessing it through subanims. for i = 1 to 64 where classof ffdmod[#master][i].value != undefinedClass do print ffdmod[#master]…

13 years ago
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RE: getUserPropBuffer and array question

filterstring (getUserPropBuffer $) ” “

13 years ago
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RE: get list of all modifiers

both work… version 2 seems to give better names (“PhysX Rigid Body” rather than “PhysXModRB”)

13 years ago
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RE: get list of all modifiers

PiXeL_MoNKeY: Oh sure come in here being all efficient and tidy with your code. -Eric Although I dont think my version will give you names ex…

13 years ago
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RE: get list of all modifiers

also: modArr = sort (for i in modifier.classes collect i as string)

13 years ago
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RE: Cycle through all keys. Then dupicate the keys on another object

Would just copying the transform controller work ok for you? you can just do: $Sphere02.transform = copy $Sphere02.transform for the modifers it dep…

13 years ago
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RE: using maxscript to switch off mat displacement

You can try this script: Just go to the “Material” tab (can take a while to collect all the material in the scene!!) and double click on the material…

13 years ago
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