Hi Io…I adjusted your code so that the choice is printed on closing the form: lv = dotNetObject “MaxCustomControls.MaterialExplorerControls.Material…
great it works fine. Thnks a lot. I still have to get my head around item indexes refer to…the idea of placing eventhandlers only on tree view ctrls …
fantastic Io…I’ll check it out when I get home…who would’ve thought something so simple could be so tedious to script?
ok yes I found the treeview dotnetobject(it’s ctrls[24] in the script below) but it doesn’t have a GetNodeAt method either…although it does have’ item…
Thanks Io. I tried the following to get selected node or text of selected node: lv = dotNetObject “MaxCustomControls.MaterialExplorerControls.Materi…
Thanks guys but I’m still not sure how to access the material exporers controls…I’ve tried lv.controls, and got a dotnet object but how to inspect the…
thanks Io but then how can I catch mouse choices for my script?
yes sorry, tried it on another mesh and it seems fine. Not sure why it didn’t work on the first. Anyway, thanks again Paul. If I get around to releasi…
You’re absolutely right Paul – I talk too much…a video says a thousand words. By the way, have you tested your script on an actual mesh? I tried it a…
The point is yes,progressive morphs supply one level of control but once you place the three seperations on the one spline ctrl node, you then use cur…
just generate them again and place them on the control spline as planned…anyway, I’d love to see your script
thanks Paul, brilliant script, Osipa’s rationale is to be able to refine a blend shape movement by creating curves for each component and adjusting …
again, not sure what you’re talking about. If you want to know the distance between the rendering camera and an object, my script will do that and I …