floatingworld
@floatingworld
New Member
Joined: Feb 15, 2024
Topics: 73 / Replies: 168
Reply
RE: custom dotnet material tree script does nothing

Hi Io…I adjusted your code so that the choice is printed on closing the form: lv = dotNetObject “MaxCustomControls.MaterialExplorerControls.Material…

14 years ago
Forum
Reply
RE: custom dotnet material tree script does nothing

great it works fine. Thnks a lot. I still have to get my head around item indexes refer to…the idea of placing eventhandlers only on tree view ctrls …

14 years ago
Forum
Reply
RE: custom dotnet material tree script does nothing

fantastic Io…I’ll check it out when I get home…who would’ve thought something so simple could be so tedious to script?

14 years ago
Forum
Reply
RE: custom dotnet material tree script does nothing

ok yes I found the treeview dotnetobject(it’s ctrls[24] in the script below) but it doesn’t have a GetNodeAt method either…although it does have’ item…

14 years ago
Forum
Reply
RE: custom dotnet material tree script does nothing

Thanks Io. I tried the following to get selected node or text of selected node: lv = dotNetObject “MaxCustomControls.MaterialExplorerControls.Materi…

14 years ago
Forum
Reply
RE: custom dotnet material tree script does nothing

Thanks guys but I’m still not sure how to access the material exporers controls…I’ve tried lv.controls, and got a dotnet object but how to inspect the…

14 years ago
Forum
Reply
RE: custom dotnet material tree script does nothing

thanks Io but then how can I catch mouse choices for my script?

14 years ago
Forum
Topic
Forum
Replies: 25
Views: 110
Reply
RE: XYZ seperation of morph target

yes sorry, tried it on another mesh and it seems fine. Not sure why it didn’t work on the first. Anyway, thanks again Paul. If I get around to releasi…

14 years ago
Forum
Reply
RE: XYZ seperation of morph target

You’re absolutely right Paul – I talk too much…a video says a thousand words. By the way, have you tested your script on an actual mesh? I tried it a…

14 years ago
Forum
Reply
RE: XYZ seperation of morph target

The point is yes,progressive morphs supply one level of control but once you place the three seperations on the one spline ctrl node, you then use cur…

14 years ago
Forum
Reply
RE: XYZ seperation of morph target

just generate them again and place them on the control spline as planned…anyway, I’d love to see your script

14 years ago
Forum
Reply
RE: XYZ seperation of morph target

thanks Paul, brilliant script, Osipa’s rationale is to be able to refine a blend shape movement by creating curves for each component and adjusting …

14 years ago
Forum
Topic
Forum
Replies: 16
Views: 92
Reply
RE: render active viewport distance

again, not sure what you’re talking about. If you want to know the distance between the rendering camera and an object, my script will do that and I …

14 years ago
Forum
Page 9 / 17