I can see why not to excessively create objects, but the script I made will only create a rigidly controlled amount…IE not excessive. And yeah, the pr…
The script I gave you was just the basic framework for a particle based event. To actually use it, I have taken it further and built a whole system ar…
For the second question, have it spawn one particle, then pass that to an event with a script operator and a delete (all). By running the script, it s…
Odd. it works now. I am sure I was working with an epoly, because I just loaded the test file from last time that I saved, and it worked fine. There m…
Thanks bobo! I didn’t realize that getCurrentObject returned a modifier, not just the object. That made life much easier Now one more question. I ha…
Shouldn’t it be format “% % % ” round(master.pos.x) round(master.pos.y) round(master.pos.z) to:filehandler not trunc? I think your naming got messed…
I understand now about nested multi/subs not working, but I am still not sure how it works for other compound materials (such as composite). I do not …
That would only work for one level of multi materials (I think). I would think that this needs to be recursive, but I am not sure if that can be done …
Ok, tried my way. Works fine, but there are a couple kinks. One, you have to hit ok on a dialog for every item. Easy enough to work with, though, just…
You had a solution for this that you did by hand, correct? Converting and adding modifiers and such until it popped out. Wouldn’t it be easiest to dis…
Two things… your line ‘objPos = obj.pos.controller.x_position’ returns a number, not an object, so you cannot use it to set parameters. And the execut…