Why would pCont.getParticlePosition(i) not work? It did for me. Also, wouldn’t pCont.ParticlePosition only work for the first particle of the set? I t…
I just tried it, and it works fine for me. I can access the parameter through $box01.Custom_Attribute.param1, or just $box01.param1. With the dependsO…
You probably could have, but thats the fun of learning Enjoy.
OK, you know that units are a little bizzare in max, right? They are set in one place, and can be viewed in another. So if the system unit setup says …
I’m not exactly sure what you are getting at, but it sounds beyond my skills anyways. I’m new to maxscript too. Sorry!
Ahh, I see. I thought he wanted everything mapped to be from 0 to 1. Thanks LF!
If you are scripting, shouldn’t be too hard to do yourself. For example: fn range number minimum maximum = ( if number < minimum then 0 else if nu…
Make a new material (name it ‘taillights’), and set it up however you want. Copy down the two colors that you choose in RGB, the one for ‘on’ lights (…
Ok, here is your basic script. It goes in a point3 script controller in your material’s diffuse channel (do it from the curve editor). Edit as you nee…
I don’t have max in front of me, but I think you would be better off using a script controller for the diffuse color instead of wiring the parameters….
Sorry, I am switching servers now, so I accidentally screwed up the port forwarding. Thats the trouble when you run your own stuff…no one else to blam…
Before I get started on that, just wanted to give you an update. I can see what you mean about flakey script. I did a test sequence, and it 1) only cr…
Should be possible, but that means that there would be an upper limit of lights at any given frame. I think it would just require two global arrays, a…
Don’t worry (either of you), I’m not offended or anything. It takes a lot to offend me . I posted it on the discreet thread, so we will see what they…
I am not sure I understand the maxscript refrence. It just makes a statement with no backup, and I seem to have proved it wrong. Anyways, I will be re…