Try this. Should do what you want it to. It will print out the rotation values that you see in the bottom bar (but in radians of course ). Just selec…
If the script is what is killing max, are we talking about in this test scene or your own? Because there could be something else interfering if it is …
For me it is not the script crashing max, as I have not run it today (or even recently). I was animating a sphere in a blank scene in preperation for …
Hmm…my Max seems to be crashing all the time now for no reason (animating a sphere!!!), and I haven’t had that scene open. You don’t happen to have wi…
Because of the errors we have encountered, I have not been able to figure out an easy way to work around the problem. As it seems to not cause any pro…
You said you are using something like obj1.y_rotation | obj2.y_rotation ________________________|___________________ …
Not exactly sure what the problem is, but I can see a couple things. –oldRot = at time (currentTime.frame – 1) pcont.getParticleID(i) –newRot = pcont…
Been thinking about this, and I have an idea of how you could do it. I’ve never tested it myself (and since I am going on holidays I probably never wi…
I’m not sure what I will do for this workaround. I doubt I could script a new collision, so thats out. I was going to just set a property in the parti…
Well, it looks like he will not be getting to the error, so I will go ahead and start on figuring out a workaround. Oh well, we’re losing out to Parti…
I have made a stripped down scene that illustrates the error and posted it on the discreet board. Hopefully Oleg will respond, and we will see what is…
Even with all the printing, it still has problems. A particle is removed from the event (and the ‘after’ part shows it gone) but the next frame it ret…
If I ever do run off, I’ll at least tell you first :wip: My computer is out for a bit (reinstalling windows, and max isn’t on yet), so I can’t see t…
Haha we’re not at each others throats…yet 😈 Live with that – of course. But to code well it is better to know what happens. I totally agr…
It didn’t work because I forgot pcont.usePosition = true. What a stupid mistake. That was probably what caused the different problems for both of us. …