fferro2
@fferro2
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Joined: Feb 14, 2024
Topics: 19 / Replies: 76
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RE: 'Create' button for primitives ?

Maxscript Tools and Interaction with 3ds Max > Creating MAXScript Tools > Scripted Plug-ins > Scripted SimpleObject Plug-ins “The mesh plug-…

17 years ago
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RE: [BETA] Scripted SimpleObject: COLUMNS

Thank you focomoso, but too much for me. In my language: “mucha arena para mi camioncito” I’m involved in some arquitectural projects now but all mo…

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

SO…: plugin geometry foo_plugin_def name:”FooBar” category:”Scripted Primitives” ( local columns = #(), clickAt tool create ( on mousePoint click …

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

Hey! my lastest discovery. With the plugin installed: showClass “Column.*” lists all the properties of this new geometry: Column : GeometryClass…

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

homework almost done: Modifying the script in the Maxscript reference manual, at: Creating Maxscript Tools > Scripted Plug-ins > Scripted Geom…

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

IUUUJJJUUUUUU! thanks God (Bobo) it works: plugin simpleObject Column name:”Column” classID:#(63446,55333) category:”3DEmpire” ( local cyl1, cyl2,…

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

SWEEETTTTTT! (thank you again) plugin simpleObject Column name:”Column” classID:#(63446,55333) category:”3DEmpire” ( local cyl1, cyl2, cyl3, b…

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

Thanks again, This code will create columns for architecture projects: plugin simpleObject Column name:”Column” classID:#(63446,55333) categor…

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

Thank again for the advice Bobo, I cannot set different MatIDs to each primitive inside the scripted plugin, right? So. How could I “remember” each …

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

Hi Bobo, thanks! What do you say about this solution? (It works) Creates a cylinder over a box. on buildMesh do ( if box1 == undefined then (box1 …

17 years ago
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RE: Scripted SimpleObject Plug-ins – (moving inside it)

So, after moving all the vertices with : fn moveMesh theMesh = ( box3 = editable_mesh() box3.mesh = theMesh.mesh move box3.verts [0,0, this.box1.heig…

17 years ago
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RE: Is Point Visible in Camera View

May be these scripts can help you: CameraFaceCounter 0.2 Counts all faces within a Camera View Cone. Blinders 1.02 what you do is create a box tha…

17 years ago
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