Please, post what you have to check it. Best.
you can manipulate the mesh before the meshObj.mesh sentence in that example. for example, you can add a new mesh to the original with: newmesh = cr…
sorry, it doesn’t work ;-( What I need is that the biped stay in place when relinked.
Hi ZeBoxx2, thank you! So, “execute” is the only way to put time on time… Make sense
I’ve tried unregistering and re-registering the callback inside the “on animationFrameRate entered do (” to update the ctdmaster variable… thank you …
Sorry, I forgot part of the code: rollout ctdSceneConfiguration “Scene:Configuration” ( label speedMtsS “00.0” width:26 height:16 across:…
In maxscript I would try with this: redrawViews() sliderTime +0f BEFORE the new keys creation. May be with: biped.setTransform bipNode #pos TM.tra…
if you can see the new value in the viewport scrolling the timeslider, you can update it inside your code with a “sliderTime +0” sentece.
How could I help you without the code? please, show what you get and I will do my best