denisT: the main problem of it is you can’t know the merge filename Ok. Very strange, btw…
You are absolutely right about the presets. I was looking forward to apply the same mechanisl for another tool where it would be less appropriate to …
I don’t know what is better because I never used UserControl method. But the first method has some annoying downsides: dotnet gui elements don’t have …
For the record, I use Win7 – 3dsmax 2012 x64 Maybe Windows version difference, as Miauu said.
Ok… I would have prefered a transparent merging through the classic merge process (using file notifications callbacks) but I guess that, even if it wa…
I looked quickly at the merge callbacks. I didn’t find a way to get the filepath of the scene being merged. To be clear, are we talking about a custo…
Ok, I read them. I have a blury vision of where we are going, there :). Do you mean that we have to: create a temporary XRefScene linking the merged…
Ok… I got the two first points but I’m not sure to clearly understand the third one. May I ask you a few lines again to be more specific on the merge…
Thank you Denis! It seems to be exactly what I was looking for. Can I ask some details about the code? You used “createInstance”. Does it allow to h…
SelectionSets have the same downsides than layers about the unhide/unfreeze all actions. They are not more transparent to the end-user than the layers…
Thanks for the answer. It could be a way, but there are two points annoying me with this method: Layers are not a very elegant/transparent way to d…
Here are my ideas: For the GUI, a TreeView with lighting presets on the first depth level and lights as children of these presets TreeNodes. The user…
denisT: do you use French or English version of max? English version… strange.
denisT: as you can see I added third column but its shown off the rollout Actually the third column is visible to the user on the right of the r…