It is very hard to make a working script without your scene. But it seems that you have your algorithm in mind so you have to learn to write this scri…
Moreover, in your example scene, how did you you mean to distinguish the parent sphere “belonging to the animated system” and the red one ? I don’t se…
Here is another last try on it. I filtered bones and biped objects : fn _getPos node = ( if (classof node == Biped_Object) then biped.getTransform n…
fn SelectByDistanceFromParent dist = ( local sel = for o in selection where (o.parent!=undefined AND distance o.parent.pos o.pos > dist) collect o…
fn SelectByDistance dist = ( local sel = for o in selection where (distance [0,0,0] o.pos < dist) collect o clearSelection() select sel ) Select…
Great reading, lo! Thanks
@Jorge: I will definitely study your last piece of code, Jorge, thanks. @Klunk-1: Thanks for the information.
Thank you Jorge ! I will try your code tomorrow. For now, I had a workaround but I think I can improve it with some parts of your code. AFAIK, your …
Basically, I need a function whose pseudo-code would be: for each element e for each border b of element e for each vertex v1 of the border …
Hi Klunk, Unfortunately, it won’t work because it will weld vertices in the same border, too. I want it to weld together only vertices from two diffe…
For those interested in this topic, here is the SO SIMPLE solution. $.material.delegate.numberofbitmaps() I can’t believe I stuck on this so long… I…
I had built a project manager without using pathconfig because it was pre-2008 (maybe 2010? I don’t remember) versions of max and they did not embedde…
I found the bug. Actually when you write this line… plane width:100 length:100 widthsegs:100 lengthsegs:10 … the mesh does NOT update the uvs accord…