Thank you Denis. I think I have to go with the postNodesCloned event callback. I saw before posting this thread it and would have wanted to avoid it …
Yes, that’s it. What “big problems” are you refering to ?
because two instances of the same object can carry differents CA instances (therefore the CA is on the node and NOT on the baseobject) Node A and C…
Yes, they have.
Ok, I had some time again and look at this again. First, “custattributes.add” adds a CA on the node’s baseobject. That’s why the implicit property do…
Trying to play with your code, I have seen something strange : it seems that doing “custattributes.add node <ca_def>” is different then doing “…
Nice piece of code, Denis ! I will try it as soon as I’m at my desk. From what I see without testing, you replace all ca instances of the scene by t…
The previous answer (mine) was only solving one part of the problem, btw. Because… I don’t want my CA to be on the base object ! I need it to be on t…
I hate when you search several hours an answer then find it when you just post it on CgTalk forum… Answer is here: replacing append boxOrig.base…
It can be also playing some animation range let say play from frame 0 to 10 but what if current range will be set from 100 to 200. Is there any way to…
This works. What the help says is that you cannot stopAnimation() after playAnimation() inside the same function because playAnimation() is thread-blo…
I hope someone will rise in some reply to show us how to do it, but this never happened int others topics dedicated to this subject
AFAIK, you can’t have a real alpha with buttons created with Maxscript. You can have a 1-bit transparency only. With PNG, it will consider the average…