Furthermore, I believe it is a major retro-compatibilty issue for any script working with attributes using the CA virtual array, as I did until there….
You are right. custAttributes struct methods (add, delete, get, …) works without taking the Mental Ray attribute into account. Thanks for the workarou…
I’m sorry to bring this topic back on the top of the stack but I have several tools using custom attributes which are impacted by this strange new beh…
How did I missed that… FBXExporterGetParam “FileVersion” Regarding the values returned, it seem implemented for a long time ago (“FBX200611”). I hop…
It is unfortunate that we can’t access the FBX version. I thought I could find some uniqueness somewhere with “showClass” or “apropos” but it seems th…
I think (and hope) that you will find the procedure to get any material parameters here:
Thanks! I will try it as soon as I got time and send you feedbacks. Now, I’m using a combination of Notepad++ with SourceCookifier plugin where I hav…
updated! As you said a max sample will be usefull to test.
Yes, you’re right ! It lacks half the code there ! I was kind of busy when posting the answer, sorry. I will post the rest tomorrow morning at work.
Not tested but it worked from Deep Exploration to 3dsmax and Deep Exploration has the same axis as Unity. local node = $ local mtx = matrix3 1 — f…
When you need to link data to an object, I would say that Custom Attributes are definitely the way to go. I think you will find very valuable stuf in…
I think this post is what you want