feranti
@feranti
New Member
Joined: Feb 14, 2024
Topics: 31 / Replies: 177
Reply
RE: 3ds Max 2016 and custom attributes

Furthermore, I believe it is a major retro-compatibilty issue for any script working with attributes using the CA virtual array, as I did until there….

9 years ago
Forum
Reply
RE: 3ds Max 2016 and custom attributes

You are right. custAttributes struct methods (add, delete, get, …) works without taking the Mental Ray attribute into account. Thanks for the workarou…

9 years ago
Forum
Reply
RE: 3ds Max 2016 and custom attributes

I’m sorry to bring this topic back on the top of the stack but I have several tools using custom attributes which are impacted by this strange new beh…

9 years ago
Forum
Topic
Forum
Replies: 4
Views: 19
Reply
RE: Get FBX plugin version ?

How did I missed that… FBXExporterGetParam “FileVersion” Regarding the values returned, it seem implemented for a long time ago (“FBX200611”). I hop…

10 years ago
Forum
Reply
RE: Get FBX plugin version ?

It is unfortunate that we can’t access the FBX version. I thought I could find some uniqueness somewhere with “showClass” or “apropos” but it seems th…

10 years ago
Forum
Topic
Forum
Replies: 4
Views: 19
Reply
RE: Max SDK – Get Arch & Design parameters

I think (and hope) that you will find the procedure to get any material parameters here:

10 years ago
Forum
Reply
RE: IDE for maxscript in developing (based on Notepad++)

Thanks! I will try it as soon as I got time and send you feedbacks. Now, I’m using a combination of Notepad++ with SourceCookifier plugin where I hav…

10 years ago
Forum
Topic
Forum
Replies: 0
Views: 14
Reply
RE: transforming rotations

updated! As you said a max sample will be usefull to test.

11 years ago
Forum
Reply
RE: transforming rotations

Yes, you’re right ! It lacks half the code there ! I was kind of busy when posting the answer, sorry. I will post the rest tomorrow morning at work.

11 years ago
Forum
Reply
RE: transforming rotations

Not tested but it worked from Deep Exploration to 3dsmax and Deep Exploration has the same axis as Unity. local node = $ local mtx = matrix3 1 — f…

11 years ago
Forum
Reply
RE: Tagging System in 3dsMax

When you need to link data to an object, I would say that Custom Attributes are definitely the way to go. I think you will find very valuable stuf in…

11 years ago
Forum
Reply
RE: Correlation between mesh and poly faces ?

I think this post is what you want

11 years ago
Forum
Page 1 / 14