If you want the same rotation it would be: in coordsys obj1 (obj2.rotation = (quat 0 0 0 1)) I don’t completely understand quats either, like what th…
Wahooney: You could use the in coordsys context. in coordsys $obj1 $obj2.pos = point3 0 0 0 Will move $obj2 relative to $obj1’s transform, in…
Strange that there wasn’t any kind of official starting announcement here in this thread. It would have been good for people that don’t check CGTalk …
Sounds like fun. Hopefully I can find the time, and not embarase myself too much with what I come up with.
I can add a couple more ways that I’ve gotten from a couple other pros in the industry. From Paul Neale: Use a string parameter within a scripted cu…
For stuff like this, the easiest thing to do is to enable MacroRecording in the MaxScript listener. Then make a change to an object and see what prin…
The only way I can think of to do it is using intersectRay to cast rays from the light. But for the amount you’d have to cast to get accurate results…
I don’t quite get what you mean. Do you want to end up with a flat piece of geometry on the ground, or a large piece of geometry that extends from th…
You can also just type in ‘select $tree’, and it will select all the objects with ‘tree’ in the name. It’s a little quicker than going through the fo…
Hmm, that’s a good question. I couldn’t figure it out either. You can always detach the faces to a new object, rotate that object, and then reattach…
Try looking up ‘mouse tools’ and ‘mouseTrack()’ in the reference file. I think one or either of those can do what you want.
Hmmm, I don’t know what going on. I just downloaded the zip and extracted the macroscripts from it, no problem. But at least you’ve got them now. L…
Did you unzip the file? There are two macroscripts in the zip file, and they’re both just text files. I just tried opening the zip file and I can se…
I put these two scripts together pretty quick. There’s no UI, just drop them in the UI/Macroscripts folder and you’ll find them in the “HaywoodTools”…
My vote for best all-around script would be Spring Joint. It makes it quick and easy to set up secondary animation on ponytails and whatnot. This is…