this is exactly what i wanted i even asked for help in another thread for the option to have it disabled in viewport / enabled in render, so its just…
oh, by the way, is it possible to do do this, but to a modifier, instead of the whole object? im trying to enable/disable modifiers through scripting,…
now that helped, thank you so much
interesting… but idk how to do that. in fact, im so confused, i dont know what you mean by “node” anymore. could you explain a little further please? …
and if i switch refNode with “nodePar” wich is the param name, max will crash when i evaluate… lol
alright, i added a parameter with this script: ca=attributes params ( parameters paras ( nodepar type:#maxObject ) ) custAttribute…
i have a similar trouble. the only solution i found, is to use animation layers. each animation you want to play separately, put each of them on an in…
yeah it worked like i wanted, and since i’ll have hundreds of animation layers, i’ll probably go for the names. thank you so very much
im still testing, but probably yes what you think is better, doing that function, or simply muting layer from index number?
you’re right I assumed that short knowledge in mxs and php skills would help me scripting stuff and to figure stuff by myself, but i was wrong, mxs is…
aye, got how to trigger checkboxes, let me ask you, will it work only if i set onchange TheState, or theres such thing as when checked so something, w…
lol actually that worked exactly as i wanted mate thanks you so much for sorting it out, really appreciate all your help best regards!
thanks for answering Its actually pretty simple (what i want to do, not the solution) I have 4 individual sliders, one for each wing, like the pictur…